# coding=utf-8
# 真实伤害
DAMAGE = 1
# 物理伤害
PHYSICAL_DAMAGE = 2
# 魔法伤害
MAGIC_DAMAGE = 3
# 治疗
HEAL = 4
# 回复物理护甲
PHYSICAL_ARMOR = 5
# 回复魔法护甲
MAGIC_ARMOR = 6

# 每回合增加真实伤害
BUFF_DAMAGE = 7
# 每回合增加物理伤害
BUFF_DAMAGE_PHYSICAL = 8
# 每回合增加魔法伤害
BUFF_DAMAGE_MAGIC = 9
# 每回合治疗
BUFF_HEAL = 10
# 治疗增量
BUFF_OFFSET_HEAL = 11
# 每回合回复物理护甲
BUFF_HEAL_PHYSICAL_ARMOR = 12
# 每回合回复魔法护甲
BUFF_HEAL_MAGIC_ARMOR = 13
# 抵消 真实伤害
BUFF_OFFSET_DAMAGE = 14
# 抵消 物理伤害
BUFF_OFFSET_PHYSICAL_DAMAGE = 15
# 抵消 魔法伤害
BUFF_OFFSET_MAGIC_DAMAGE = 16

# 免疫眩晕
BUFF_VERTIGO = 17
# 免疫移动
BUFF_MOVE = 18
# 增强属性
BUFF_BASE = 19

# 每回合 真实伤害
DOT_DAMAGE = 20
# 每回合 物理伤害
DOT_DAMAGE_PHYSICAL = 21
# 每回合 魔法伤害
DOT_DAMAGE_MAGIC = 22
# 抑制 治疗
DOT_HEAL = 23
# 附加 真实伤害
DOT_EASILY_DAMAGE = 26
# 附加 物理伤害
DOT_EASILY_PHYSICAL_DAMAGE = 27
# 附加 魔法伤害
DOT_EASILY_MAGIC_DAMAGE = 28

# 眩晕
DOT_VERTIGO = 29
# 移动限制
DOT_MOVE = 30
# 减少属性
DOT_BASE = 31
#
# SCENE = 25
# SCENE_DAMAGE = 26
# SCENE_DAMAGE_PHYSICAL = 27
# SCENE_DAMAGE_MAGIC = 28
# SCENE_HEAL = 29
# SCENE_HEAL_PHYSICAL_ARMOR = 30
# SCENE_HEAL_MAGIC_ARMOR = 31
#
# SCENE_VERTIGO = 32
# SCENE_MOVE = 33
# SCENE_BASE = 34
